Implementasi Pembelajaran Berbasis Game untuk Meningkatkan Motivasi Belajar Peserta Didik pada Mata Pelajaran Pendidikan Agama Islam di MA Yapina

Authors

  • Samsu Nurfalah Sekolah Tinggi Ilmu Tarbiyah (STIT) Al-Azami Cianjur
  • Siti Nurhalimah Sekolah Tinggi Ilmu Tarbiyah (STIT) Al-Azami Cianjur
  • Rifa Salsabila Sekolah Tinggi Ilmu Tarbiyah (STIT) Al-Azami Cianjur
  • Siti Nursilah Sekolah Tinggi Ilmu Tarbiyah (STIT) Al-Azami Cianjur

DOI:

https://doi.org/10.61132/akhlak.v2i4.1425

Keywords:

Digital Learning Media, Game-Based Learning, Islamic Religious Education, Learning Motivation, Madrasah Aliyah

Abstract

Game-based learning has emerged as a relevant instructional strategy to address the challenges of 21st-century education, including in Islamic Religious Education (PAI), which is often perceived as monotonous and less engaging for students. This study aims to describe the implementation of game-based learning in enhancing students’ learning motivation in the PAI subject at MA Yapina. This research employed a descriptive qualitative approach with data collected through observation, interviews, and documentation. The findings indicate that the use of educational games—both digital and non-digital—creates a more interactive and enjoyable learning atmosphere while encouraging active student participation. Students demonstrated increased motivation, self-confidence, and interest in understanding religious concepts more deeply. In addition to boosting motivation, game-based activities contributed to better conceptual understanding through collaborative tasks and contextual simulations of Islamic values. However, several challenges were identified, including limited teacher competence in using game-based media and unequal availability of technological facilities. These findings suggest that game-based learning holds significant potential for PAI instruction but requires adequate teacher support and sufficient infrastructure to optimize its implementation. This study is expected to serve as a reference for developing innovative and creative learning strategies in Islamic Religious Education that align with the characteristics of digital-native learners.

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Published

2025-10-30

How to Cite

Nurfalah, S., Siti Nurhalimah, Rifa Salsabila, & Siti Nursilah. (2025). Implementasi Pembelajaran Berbasis Game untuk Meningkatkan Motivasi Belajar Peserta Didik pada Mata Pelajaran Pendidikan Agama Islam di MA Yapina. Akhlak : Jurnal Pendidikan Agama Islam Dan Filsafat, 2(4), 181–191. https://doi.org/10.61132/akhlak.v2i4.1425